This is part two of an essay first published in Lumina, the AFTRS Journal of Screen Arts and Business
Part Two: Making Onscreen Drafts
In part one of this series I challenged filmmakers to 'state their purpose' (see below). Herein I propose that we set up a funding system that creates onscreen drafts - sketches if you will - of our movies, and measures their potential success in the medium in which they will ultimately be realised rather than as a theory on paper.
Here’s how it would work:
Screen Australia would set aside a fund of $500,000 through which it can fund 10 filmmakers a year to make a $50,000 ‘sketch’ of their feature film. The sketch is shot with a skeleton crew as an onscreen proof of concept. They cut together the theory that has so far only been on paper to see how well it holds up on screen. As a screen story does it entertain, enlighten, stir or excite? If not, where does it fall apart? They revise and shoot again. It is possible to use a digital camera and laptop as a sketchpad. No masterpiece of visual art is created without first making sketches. Great orchestral scores start out as ideas sketched on one piano. Why wouldn’t we, now that we have the tools to do so, sketch cinema, which is an art of performance, dynamics, images and sounds, not of words on paper?
A draft of a screenplay does not have to be finished to be sketched – sketching onscreen can actually be a part of re-writing and refining the script. In this way the ‘sketch fund’ encourages risk taking, allows for testing wild or unusual ideas, approaches, methods, and media.
At the end of the year, Screen Australia has 10 feature film sketches for $500,000 dollars. One or two of these sketches will be so good that they warrant re-making with full production. Another two or so will be good enough that they warrant post-production funding to do grading, music, sound, vfx and possibly some extended pickups. The other six have been worthwhile investments: they have developed the skills and talent of people who may go on to produce even better ideas.
The onscreen drafts idea is a variation on a system that is in place in Israel – one of the world’s most successful non-American cinemas. Katriel Schory, Executive of the Israeli Film Fund, spoke at Screen Australia in September 2010, about a system they have there whereby 10 teams a year get $50,000 to make their feature films. They get 300 applications for this ‘open door’ fund a year and if lucky they get a couple of good films out of it. Dr Ruth Harley, Chief Executive of Screen Australia, noted in that conversation that our industry is not structured in such a way as to make that possible – unions, crafts people, and distributors don’t function in that way, which is true. However, if we were to make $50,000 sketches, drafts, like script drafts but on-screen, rather than as finished products, then it would be possible to sustain the high level of craft skills and production values our industry can achieve, in fact put them to even better and more robust use, by applying them only to films which have already demonstrated that they are worth making. Further, we would be able to put the inexpensive digital technology, which is so powerfully shaking up traditional production methods, to good use. ‘Low-end’ gear could become a tool to help us make high-end productions better.
There is one other source, for me, of this idea for onscreen drafts, which is our current historical moment. It has been a truism of the industry for at least 20 years that the most important element of a movie is story. While I make no attack whatsoever on the importance of story, I would just like to pause briefly to note that this truism has not always been absolutely true. From roughly 1920 to the late 1950s movies were a producer’s medium, in America anyway. They were made by studios and the most important things were stars and genre. If the producer knew his stars and his genres then he (invariably he, never she) would know, in rough terms anyway, his story. It would unfold in a certain way, affirm certain things, have set pieces to entertain, and the absence of these would mean it wasn’t getting made.
As Matthew Campora describes in his essay: Financial Crisis, Depression and Other Uplifting Moments in the History of Cinema in issue 6 of Lumina, a change to the structure of industry in 1948, threw the studio driven system into crisis and made room for something else: a director driven system. The influence of the French New Wave films and theories had a tremendous impact on what got made and why. As is very entertainingly chronicled in Peter Biskind’s book Easy Riders and Raging Bulls, the first graduates of American film schools were concerned with story (which they also learned the theory of) but their primary concern was their directorial vision for screen storytelling. The revolution was in mise en scene, images, sound, performance, realism, message, iconography, meaning, cultural challenge – these took precedence over “story”. The writers were not the engines of storytelling the directors were the auteurs. Further, given the changes in culture and distribution modes available to them, these movies – Blow-up (Antonioni, 1966), Bonnie and Clyde (Penn, 1967), The Godfather (Coppola, 1972), Easy Rider (Hopper, 1969), and so on, made money.
About the time Hollywood shifts away from auteur driven movies, screenwriting manuals begin to be published which declare the primacy of story and prescribe step by step ‘how to’ make a successful story. Since then we have found ourselves working within the notion that story is the most important factor in filmmaking, not mise en scene or directors vision, not genre, not stars.
But change is a constant in our industry, and times are once again, or still, changing. The idea for onscreen drafts addresses the possibility that the factors which have each had dominance in the last one hundred years - genres, storytelling and stories – might now all come together to be worked in as part of the drafting process. Making onscreen drafts may be a way of to acknowledge that great movies are a product of all three.
Making Onscreen Drafts adds to our arsenal of methods for measuring success by creating the possibility of measuring early, while it is still useful to the production to know how it is working. It minimizes the risks involved in creating something fresh and original by encouraging risk to happen in a draft stage, an inexpensive stage, a stage where if something doesn’t work it can be tried again differently. If we measure artistic success at draft stage, then we will be making the process of measuring success directly useful to filmmakers, while they can still do something about it.
NEXT POST, PART THREE: THEORY, HISTORY AND COURAGE!
Part Two: Making Onscreen Drafts
In part one of this series I challenged filmmakers to 'state their purpose' (see below). Herein I propose that we set up a funding system that creates onscreen drafts - sketches if you will - of our movies, and measures their potential success in the medium in which they will ultimately be realised rather than as a theory on paper.
Here’s how it would work:
Screen Australia would set aside a fund of $500,000 through which it can fund 10 filmmakers a year to make a $50,000 ‘sketch’ of their feature film. The sketch is shot with a skeleton crew as an onscreen proof of concept. They cut together the theory that has so far only been on paper to see how well it holds up on screen. As a screen story does it entertain, enlighten, stir or excite? If not, where does it fall apart? They revise and shoot again. It is possible to use a digital camera and laptop as a sketchpad. No masterpiece of visual art is created without first making sketches. Great orchestral scores start out as ideas sketched on one piano. Why wouldn’t we, now that we have the tools to do so, sketch cinema, which is an art of performance, dynamics, images and sounds, not of words on paper?
A draft of a screenplay does not have to be finished to be sketched – sketching onscreen can actually be a part of re-writing and refining the script. In this way the ‘sketch fund’ encourages risk taking, allows for testing wild or unusual ideas, approaches, methods, and media.
At the end of the year, Screen Australia has 10 feature film sketches for $500,000 dollars. One or two of these sketches will be so good that they warrant re-making with full production. Another two or so will be good enough that they warrant post-production funding to do grading, music, sound, vfx and possibly some extended pickups. The other six have been worthwhile investments: they have developed the skills and talent of people who may go on to produce even better ideas.
The onscreen drafts idea is a variation on a system that is in place in Israel – one of the world’s most successful non-American cinemas. Katriel Schory, Executive of the Israeli Film Fund, spoke at Screen Australia in September 2010, about a system they have there whereby 10 teams a year get $50,000 to make their feature films. They get 300 applications for this ‘open door’ fund a year and if lucky they get a couple of good films out of it. Dr Ruth Harley, Chief Executive of Screen Australia, noted in that conversation that our industry is not structured in such a way as to make that possible – unions, crafts people, and distributors don’t function in that way, which is true. However, if we were to make $50,000 sketches, drafts, like script drafts but on-screen, rather than as finished products, then it would be possible to sustain the high level of craft skills and production values our industry can achieve, in fact put them to even better and more robust use, by applying them only to films which have already demonstrated that they are worth making. Further, we would be able to put the inexpensive digital technology, which is so powerfully shaking up traditional production methods, to good use. ‘Low-end’ gear could become a tool to help us make high-end productions better.
There is one other source, for me, of this idea for onscreen drafts, which is our current historical moment. It has been a truism of the industry for at least 20 years that the most important element of a movie is story. While I make no attack whatsoever on the importance of story, I would just like to pause briefly to note that this truism has not always been absolutely true. From roughly 1920 to the late 1950s movies were a producer’s medium, in America anyway. They were made by studios and the most important things were stars and genre. If the producer knew his stars and his genres then he (invariably he, never she) would know, in rough terms anyway, his story. It would unfold in a certain way, affirm certain things, have set pieces to entertain, and the absence of these would mean it wasn’t getting made.
As Matthew Campora describes in his essay: Financial Crisis, Depression and Other Uplifting Moments in the History of Cinema in issue 6 of Lumina, a change to the structure of industry in 1948, threw the studio driven system into crisis and made room for something else: a director driven system. The influence of the French New Wave films and theories had a tremendous impact on what got made and why. As is very entertainingly chronicled in Peter Biskind’s book Easy Riders and Raging Bulls, the first graduates of American film schools were concerned with story (which they also learned the theory of) but their primary concern was their directorial vision for screen storytelling. The revolution was in mise en scene, images, sound, performance, realism, message, iconography, meaning, cultural challenge – these took precedence over “story”. The writers were not the engines of storytelling the directors were the auteurs. Further, given the changes in culture and distribution modes available to them, these movies – Blow-up (Antonioni, 1966), Bonnie and Clyde (Penn, 1967), The Godfather (Coppola, 1972), Easy Rider (Hopper, 1969), and so on, made money.
About the time Hollywood shifts away from auteur driven movies, screenwriting manuals begin to be published which declare the primacy of story and prescribe step by step ‘how to’ make a successful story. Since then we have found ourselves working within the notion that story is the most important factor in filmmaking, not mise en scene or directors vision, not genre, not stars.
But change is a constant in our industry, and times are once again, or still, changing. The idea for onscreen drafts addresses the possibility that the factors which have each had dominance in the last one hundred years - genres, storytelling and stories – might now all come together to be worked in as part of the drafting process. Making onscreen drafts may be a way of to acknowledge that great movies are a product of all three.
Making Onscreen Drafts adds to our arsenal of methods for measuring success by creating the possibility of measuring early, while it is still useful to the production to know how it is working. It minimizes the risks involved in creating something fresh and original by encouraging risk to happen in a draft stage, an inexpensive stage, a stage where if something doesn’t work it can be tried again differently. If we measure artistic success at draft stage, then we will be making the process of measuring success directly useful to filmmakers, while they can still do something about it.
NEXT POST, PART THREE: THEORY, HISTORY AND COURAGE!